3D - rejected & unsure how to fix

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mbortolino
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Posted Thu Nov 12, 2009 10:49AM

Hi, I've had this image rejected 3 times now: http://h.imagehost.org/view/0787/comms_sat_rejected


The reasons were: "3D Renderings must be of the highest quality level possible. The render needs to be realistic without visible polygons, jagged edges or banding in the gradient colours."


For the last (3rd) submission I added the volumetric streaks to the atmosphere & small amount of noise to break up the 8-bit colour/jpeg gradient banding. In the prior (2nd) submission some visible polygons were smoothed out.


I'm not sure what else I could do. Any ideas & does anyone think this is an image worth resubmitting?


Thanks.
ZargonDesign
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Posted Thu Nov 12, 2009 11:24AM

I like your image. I think the problem is still with the satellite. This sort of graphic style would fit more in the vector category.


Maybe if the gold foil and the solar panels had more of a realistic texture it would go along way to be convincing. Maybe some smaller details like rivets, power cables and hatches would help with the overall look. I would also reduce the outline on the satellite.


Hope this helps.
sjlocke
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Posted Thu Nov 12, 2009 1:10PM
Lose the metal texture on the satellite and the texture on the earth. Make those cartoony like the rest of the piece.
mevans
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Posted Thu Nov 12, 2009 3:34PM

You still have "jaggies" in the linework.  Check you anti-aliasing settings.


The inconsistency in style bothers me in this image.  It stuck in no-mans-land between realism and stylisation. 
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