Posted Mon Mar 22, 2010 3:52PM
Hey cool round you guys, keep it up!!
Posted Mon Mar 22, 2010 6:37PM
Still trying to figure out what to do with this blow. And on a deadline, leaving for PSW tomorrow.
Posted Mon Mar 22, 2010 8:24PM
Fun match so far, can't wait for the finish!
Posted Tue Mar 23, 2010 8:21AM
Posted Tue Mar 23, 2010 8:26AM
And here is the lightbox for my side of this battle. Since I was adding to it throughout the battle, I did not want to give any hints on what I was working on.
And with that, I am off to Photoshop World. Maybe I will see some of you there. Have fun with your blow Molly, and I will be back on Friday night or Saturday.
Posted Tue Mar 23, 2010 4:56PM
Thanks Andy and Bird.
Cool one Steve. So glad you got it done Enjoy Photoshop World. I wish I could go sometime to one of those. I have NO idea what to do for my last one.
Posted Thu Mar 25, 2010 2:28PM
Whatcha gonna come back with, Molly? Can't wait to see it!
Posted Fri Mar 26, 2010 7:51AM
Posted Fri Mar 26, 2010 2:44PM
nice battle in here good luck on judgment!
Posted Fri Mar 26, 2010 4:39PM
Hey Molly. Hope you won't be gone as long as I was. Thanks for the well wishes, PSW was fun. Learned a few new things. Hopefully it won't be 2 years before I am able to attend again.
Posted Fri Mar 26, 2010 5:30PM
Nice ending, Molly! where are you going? Keep in touch, ok?
gswd - welcome back from PSW. Hope you learned a lot! I'd love to go sometime.
Good luck to both of you in judging--it was a fun battle!
Posted Fri Mar 26, 2010 5:48PM
Great finish Molly, gee I wish I was there actually!
Posted Fri Mar 26, 2010 6:42PM
Thanks Kat, Steve, Lauren and Andy. I'm not going anywhere - just don't have time and probably won't for a while. If you haven't noticed, my last 2 battles haven't been my best - hehe. I'll be watching and cheering you all on though!! So, you better get busy with battles
BTW, Andy, I put an elk in for you!
Posted Tue Apr 13, 2010 5:01PM
Im sorry, we havnt forgotten about you judgement will come shortly.
Posted Thu Apr 15, 2010 10:09PM
Hi chemc! Thanks, no problem at all
Posted Mon Apr 19, 2010 1:47PM
6 - 6 - 7 - 5 - 6 = 30
6 - 6 - 7 - 6 - 6 = 31
This was such a cool theme... and really well executed... It wasn't super polished photoshopping but I feel this added to the overall surreal style of the battle..
I couldn't really pick you guys a part.
Only design that didnt really fit the context of the battle was R4V1 gswd i thought you could have tied the theme in a little stronger here... and I think that was the 1 point difference in my scoring... both of you keep up the great work.
3 - 4 - 5 - 6 - 5 = 23
6 - 5 - 5 - 7 - 4 = 27
Good to see you two back in the cage again.
And I can honestly say your PS skills are improving - there's some nice isolation skills showing up here. Right let's get into it - a blow by blow:
R1V1: What you've done here, you've done well, however, there's just no movement, composition or energy to this piece. 95% of it appears to be original image with some elements added. It's just a little to static an image for the steel cage.
R1V2: Nice conceptual flip on the previous blow, good use of previous elements (insitu nonetheless) it feels a little flat, and the lighting on that tree is nit right, but nice work.
R2V1: It's a nice image, the previous element used is relegated way to the back, but again it's a very passive return blow. A lot of the elements are too small to be really seen all that well, it needs more of a energetic eye flow through the piece, the strongest cage blows normally have a rather strong focal element to draw the viewer in, this one, the eye just wanders over aimlessly. Still pretty decent PS work melding all the elements together though.
R2V2: While you've kept on a similar feel to the previous blow, THe previous element you use has been marginalized (took me a while to find it too). Again solid PS isolation skills, but there's multiple light sources on the various objects, with the most obvious being the fly fisherman with really detracts from the overall feel. And like the previous blow there's no eye flow through the piece to draw the viewer in.
R3V1: Now this is a nice carry on from the previous blow, with one of the carry over elements taking pride of place. The masking on the foreground cushion is a little harsh and the lighting on the girl (ahem... woman) is off, but I am seeing a development in your blows, and more of a conceptual direction here than in previous.
R3V2: Haha! 10 points for the funny glasses and crazy dance, but that guy ain't got no chance getting that girl with moves like that. This one's nicely done, nice humor, nice tonally too. You've considered the lighting/shadowing on the girl, which is good, but it just needs a little more refining - but thats what practice does.. nice work.
R4V1: Now you're starting to cook (s'cuse the pun). THis ones a lot more creative than previous, you're starting to break the mould a little which is good. Still composition needs a bit more consideration, both characters are the same size, I would've liked to see one of them taking the attention/foreground, to create a bit more energy and depth to the blow though. And while you've tonally managed to get the freaky sunglass dancer into same range as your scene, it seems to be an overall color wash, rather than more subtle hue adjustment.
R4V2: Again nice conceptual flip. Integration of the couple is nicely done, like the previous blwo though I would have preferred to see a more distinct size difference between the to (genie and couple) to create a more energetic flow to the piece and create more of a sense of perspective and depth - but great work and best blow so far!
R5V1: Pyramids on Mars! I love a good conspiracy theory. However, again that color wash to make the astronauts tonally the same also flattens them a bit, also compositionally they would have been stronger closer to the camera/viewer.
R5V2: Nice idea, the text is sort of superfluous... and well - too be honest, text in the cage is frowned upon - I think the phrase goes "A cage blow is worth 1000 words - so don't use 'em in here" or something like that. The zipping around spacecraft is nicely done, the landmarks are a nice idea, but I feel they could have been effected in a more cartoon-like stlye (like the rocket) coming out in exaggerated perspective of something may have worked better.
Wow... well that's a novel -you can wake up now my diatribe over. Good solid skills from both of you, I'd just like to see more though put into composition and eyeflow to give your compositions more depth and pull people into the scene.
My pick - close, but I'm giving this one to mnm for more consistently and effectively pushing creative boundaries.
6 - 7 - 8 - 8 - 7 = 36
8 - 7 - 7 - 9 - 8 = 39
Nice battle you two! Although quite tame, I really enjoyed the theme. I really liked that you both stayed on track as far as story line is concerned, I also found that you both really carried over elements creatively and effectively. My favorites from gswd were R3 and R4, and my favorites from mnm71 were R1 and R4.
Contender: 89 / 150
Opponent: 97 / 150
Winner by Unanimous decision is .
Award: download credits.
Judges for this battle: Colonel, Jayesh, chemc.
Posted Mon Apr 19, 2010 5:06PM
HUGE sorry guys, due to some site updates, the cage scoring system is temporarily disabled, sit tight it will be back online soon.
Posted Tue Apr 20, 2010 7:28AM
Posted Thu Apr 22, 2010 12:10PM
Nice... You made it to the Contact Sheet guys!
Posted Sat Apr 24, 2010 5:09PM
Wow. Nice to know. I havn't received a copy of the contact sheet in ages. I'm signed up for it, but I never seem to get it. And yes, I have checked my spam folder.