Posted Wed Aug 3, 2005 9:44PM
I am new to vectors... I have recently uploaded an image, and have had it rejected several times for objects not being closed. I keep trying to fix the problem, I am looking at it in the outline...but I just don't get what they are talking about. My last rejection was a little threatening and I'm scared to try and fix the image again and have it rejected...again. Can someone please help me understand what closing an object is? Does that mean all lines have to be closed... or is it just shapes?
Posted Wed Aug 3, 2005 10:03PM
ok the only way i can help you is for you to send the image to me and ill take screen shots of me fixing it and send it back. its to hard to explain with out pictures. if you want my help please senf the file to me at gilleslandry(at)gmail.com. the (at) is so email spiders dont get my email address.
Posted Wed Aug 3, 2005 10:33PM
suzanne.carterjackson at gmail dot com
All the shapes should be closed. The lines do not need to be closed but you may choose to expand them into shapes.
Posted Wed Aug 3, 2005 11:11PM
Thanks! I'll send you the file CDonkey and suzanne, thanks for the offer guys
(Edited on 2005-08-03 23:12:14 by snapphoto)
(Edited on 2005-08-03 23:12:35 by snapphoto)
Posted Thu Aug 4, 2005 4:51AM
still no email.
Posted Thu Aug 4, 2005 11:16AM
that was a problem for me, too. But I finally have it under control. Perhaps one of you (Gilles or Suzanne) can turn this into a nice little tutorial/article for the iStock newsletter?
Posted Thu Aug 4, 2005 11:31AM
All lines have to be closed as well. If you have a single line in there somewhere, outline the stroke and make it a closed shape.
Posted Thu Aug 4, 2005 11:33AM
Here's a quickie example of what an unclosed path looks like:
When you check your file in outline view, there should be no breaks in the outlines of your shapes (ie they need to be 'closed').
The unclosed paths in this example have been circled in red, you can see the little breaks in the lines.
As long as a line has a fill color assigned to it, it needs to be a closed path. You can use outlines, and they can be unclosed, but only if they don't have a fill color.
Posted Thu Aug 4, 2005 11:39AM
A search online immediately brought up handy this tutorial on closing paths
[edited because I can't spell]
(Edited on 2005-08-04 11:39:47 by bortonia)
Posted Fri Aug 5, 2005 2:34AM
Equally important to efficient vector graphics is the limited amount of points in shapes. I always try to limit points to an absolute bare minimum making the image more elegant and a fraction in size.
Bellow is an example, the image on the left before optimization and the one on the right after most of the points have been eliminated.
Posted Fri Aug 5, 2005 8:39AM
Wow, Zuki! Hope to be there--someday!
Posted Fri Aug 5, 2005 10:30AM
Just go back and delete the excess points after you've drawn it.
Posted Fri Aug 5, 2005 2:40PM
You have to be careful when desining vectors. Too many points leaves you with large and jagged files, too few leaves it loose and too curvy. You have to find the right balance of points.
Posted Fri Aug 5, 2005 6:41PM
omg bortonia, I get it now! I was really confused for a while. Thanks for clearing that up. Hopefully I can fix my images now and get some stuff actually uploaded
Thanks a bunch.
Oh and Cdonkey, I've been super busy lately, but I have sent the file now and I would really like the help if you are still willing to give it, Sorry for the delay
Posted Fri Aug 5, 2005 6:42PM
The key to sharp vector lines is mastering the handles OKA Bezier Curves. I can just as easily make those edges sharp with the few points in the above sample, the secret is knowing how to adjust, twist and close the handles.