Posted Thu Aug 4, 2005 9:48PM
You're not the first person to ask about the halftone dots. I already have instruction written up. I'm surprised by their popularity and I'm trying to figure out how to expand the franchise. So far, I've only done simple ones where the technique is clear in a small thumbnail. (Although they can get rejected for being too simple - my last one was.) I fear that more complex ones will just look like gradations when viewed small.
Here's the steps:
I begin with a greyscale image, of any resolution. Sometimes it's a rasterized vector, sometimes a photo. I might blur it if I need more gradation. I also adjust the contrast so there are some pure whites and solid blacks. Then I convert to a bitmap using a high resolution (maybe 300) and a low line frequency (usually between 2 and 6 per inch). I use the round dot halftone screen, but you could do anything. Once I have that halftone, it is often a little rough. I convert back into greyscale at a size ratio of 1, and res it WAY up. (Often between a 90 and 120meg file.) I blur the greyscale image a bit (maybe 6 to 12 pixels) to smooth the edges, and then increase contrast to sharpen the line again. That smooths everything out. When adjusting contrast, in the same control panel, you can use brightness slider to vary dot size overall. Then, I use "select similar" to make a selection of all art. I make a path of the selection, save it, and export it to Illustrator. In illustrator, I make it a compound path and clean up any problems by hand. I usually discard the big photoshop file to preserve HD space.
There may be an easier way, but that's how I do it (a fair amount of work for a 1-credit image).