Posted Sat Jul 9, 2011 3:16AM
Hi, this just got rejected for 'the modelling in your rendering is over-simplified, poorly constructed or is showing unnecessary visible polygons':
Looking at the image again, I could get rid of the hard bevels on the teeth, & the gear wheel at middle-right could use more polys on the upper edge of the gaps.
Would this be enough to resubmit, or is it a bit too simple or unlikely to sell to be worth changing?
Posted Sat Jul 9, 2011 7:07AM
I wouldn't necessarily get rid of the bevel but they could do with a bit of softening. I say this because they stand out as overly crisp compared to the textures used. Also, like you said, a few more polygons on the curves would help too.
Posted Sun Jul 10, 2011 1:00PM
and your question of resubmitting, Sure it's worth it, cool image background
Posted Mon Jul 11, 2011 11:15AM
It's a really good conceptual background image. I Do like it )
And to be honest I understand you 100%. I had the same problem with rejections here recently. It's sad when we've spent one day on some 3d Concepts and later we've just got rejections for: “the modelling in your rendering is over-simplified”.
If I can add my small two words, I would suggest to you:
I'm sorry I don't know which software you used for that concept.
For all my works I'm using Maya 2008 Complete and Mental Ray(Unfortunately, I can't afford to buy an upgrade to Maya 2012 )
1) For all metal objects I'm not using Bevel at all. I'm using mia_roundconcers node, which is much better (it gives bevel without new geometry).
2) Talking about textures, I would use different texture sizes for the different gears(I men by that, do not use the same texture sizes for the small and big one)
Don't give up.
(Edited on 2011-07-11 11:16:03 by kondyukandrey)