Posted Wed Nov 28, 2012 3:16PM
I would like to share my latest 3D character for a new animation series on iStock.
Any criticism welcome! I hope you like.
(Edited on 2012-11-29 03:55:20 by yucelyilmaz)
Posted Wed Nov 28, 2012 3:52PM
She's hot good job
Posted Wed Nov 28, 2012 6:43PM
There's a broken icon when you go to your link.
Posted Thu Nov 29, 2012 2:56AM
@Forrestbro, Link is working fine here!
Posted Thu Nov 29, 2012 3:43AM
Broken icon for me, too. Do you have to be a Facebook member?
Posted Thu Nov 29, 2012 3:50AM
You are right @Whiteway! I have fixed the link! Thanks.
Posted Thu Nov 29, 2012 4:10AM
Very nice job.
I don't know if this is a topic for discussion amongst 3D modellers, but is there a way of avoiding the glassy look in the eyes? It's a subtle detail, but if there's a way to make the eyes look as if they are focussed on something, it would combat that doll-like look.
Posted Thu Nov 29, 2012 4:38AM
@Whiteway Right now there is no expression on the face. Probably it causes flat look. There will be facial expression in the animations. Thanks for your comment
Posted Thu Nov 29, 2012 2:29PM
nice model. have you rigged it already?
Posted Thu Nov 29, 2012 2:45PM
Yes. Rigging, skinning and facial expressions are ready. Right now i started to animate.
Posted Thu Nov 29, 2012 4:30PM
Good rig and model, Im sure you will be able to produce some awesome animations with her.
Whiteway: Eyes are very hard to pull off and I have only seen it a handful of times done in Hollywood, however once you get a target constraint in the eyes they will be able to follow objects and cause expression. The eyelids are an important part.
Character building and animation is the toughest part of the craft and while I built and animated a few dozen of them I gave up for the most part. Be it getting older or being interested in other things, I admire the craft and respect the work put on it. We are years away from thespians that are unrecognizable from real people, once they get them to real time then true VR interaction will happen.
While the tools have gotten better its 95% the artist work and sweat behind the character. The Michelangelos of our time are building the best characters you see around, different tools but the art is the same.
Posted Thu Nov 29, 2012 5:13PM
Not bad. I would suggest bringing the thighs a little closer together. Women don't really have such a clean arch between the legs.
(Edited on 2012-11-29 17:13:28 by sjlocke)
Posted Thu Nov 29, 2012 5:23PM
@jamesbenet Thanks James. I hate rigging process too. Fortunately, with time it is becoming less frustrated for me. Making more practice is a key. By the way here is a screenshot from the rig. It is highly customizable to make my animation work more easy.
@sjlocke Ops sorry but it is too late I finished rigging and skinning today and started to animate. Next time i will make them more closer. For this time let's say she is a fit one
(Edited on 2012-11-29 17:24:21 by yucelyilmaz)
Posted Fri Nov 30, 2012 5:27PM
Love the rig, the time invested early on it and perfecting the controllers will pay off several times over. Well done!
sjlocke is right a little more muscle or fat in the inner thighs would make it more realistically organic even when Ive seen models that defy those areas in vogue. Will also of course get you into influence envelope points on both sides that need to be tighter.
Don't forget to add a little secondary animation jiggle in the right spots .. don't over do it
Posted Sat Dec 1, 2012 1:26PM
You are right about jiggle. It looks more organic. And it is a very easy job