Posted Mon Jun 9, 2008 6:42AM
I am sure someone knows how this was done. http://www.hadlowpro.com/ The effects are incredible. I saw this yesterday and was blown away. Yeh Aaron Hadlow can ride a bit, but it is the camera work. Is this done with loads of cameras or what?
Posted Mon Jun 9, 2008 5:40PM
Here is my view of how it was done:
Yes they use several cameras but not in the same shot , just for multiple views and angles. The Matrix effect is done as follows:
They shoot at a higher frame rate over cranked like 60p or 120p if available for the jumps. They duplicate the video layer and playback one at 30fps normal time (Background) and the other where the dude is is played at the 60p or 120p (Foreground) then used masks to blend both layers together and have a near seamless effect. If the dude peers out somewhere else then its cloned out from a frame where he is not visible.
Notice how they do it when he is in the air and not at sea level because that would involve tons of frame/frame masking which is time consuming, costly and can look awful if done bad.
Its a layered speed effect using the same footage at different cranks.
Well done video in any case.
Posted Mon Jun 9, 2008 8:34PM
You have to watch few commercials, but after... MULTI CAMERA 3D PHOTO SHOOT...
Video itself is a part/episode of THE SHOT on VH1... So you have to wait for few min before they start shooting...
Very cool technology
Posted Tue Jun 10, 2008 4:05PM
James - Thanks for the technical explaination. What kit do you think was used? I would love to be able to produce something like that (I get the feeling I should give up dreaming, afterall I have no expirience and my call to NASA went badly when I wanted to be an astonaut )
Smart_design - unfortunately the video didn't work for me, all I got was adverts and a message saying that video only avaiable to US.
Posted Wed Jun 11, 2008 1:04AM
You don't need very specialized equipement to get similar results. A couple of compact digital cameras would do. And a morphing tool. You have to arrange the cameras in the camera path, then trigger them all. the first and last camera could be a video camera to get a smooth movement continuation. A lot of postfx work may be required.